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Start here / 01

Begin with
the loop.

Agentic design is the practice of directing AI agents through real design work: setting intent, producing artifacts, critiquing with taste and evidence, then moving the strongest result toward use.

Why now / 02

The work is changing. Judgement still matters.

Not because the tools are exciting, but because judgement only improves when it is practised against real agent output.

01

The work is shifting from making to directing

Agents can now produce drafts, prototypes, audits, and research packets in minutes. The scarce skill is no longer production speed — it is framing intent, judging quality, and deciding what ships. That is design judgement, and it does not transfer automatically. It has to be practised against real agent output.

02

Drafts are cheap, taste is not

An agent will happily generate ten plausible directions. None of them know your product, your users, or your brand unless you teach them. Designers who can encode taste as constraints, examples, and review criteria get dramatically better output than designers who type one-line prompts.

03

You do not need to become an engineer

Agentic design is not a coding course. You work in plain language: briefs, critique notes, references, and checklists. Code shows up as an artifact you review, the same way you already review a build against a mock — except now you can ask the agent to explain and fix it.

04

The loop is learnable in an afternoon

Brief, generate, critique, revise, ship. That is the whole operating model. Every article, workflow, and course on this site is a variation of that loop applied to a different design problem. Learn the loop once and every new tool becomes a detail. The flagship Agentic Design Fundamentals course expands these five steps into seven, adding a planning step and a review gate around the generation work.

Operating model / 03

Brief. Generate. Critique. Revise. Ship.

Use this model before choosing any specific agent, tool, or workflow. Every resource on this site applies the same loop to a different design problem.

01

Brief

Frame intent, constraints, audience, references, and taste.

02

Generate

Create drafts, variants, code, diagrams, audits, or research packets.

03

Critique

Compare the artifact against product goals, brand taste, and user needs.

04

Revise

Steer the work with sharper evidence, examples, and boundaries.

05

Ship

Turn the artifact into a usable page, workflow, test, or team practice.

Worked example

One loop, end to end: a dashboard empty state

01

Brief

“Redesign the empty state of our analytics dashboard. Audience: first-time admins. Constraint: use existing tokens and components only. Reference: the onboarding checklist pattern on our settings page. Before generating, list the criteria you will judge the result against.”

02

Generate

The agent produces two empty-state variants as working markup, plus the criteria list you asked for: clarity of next action, token compliance, copy tone, and accessibility of the call to action.

03

Critique

You compare the variants against the criteria and the product goal. Variant A buries the primary action; variant B invents a new button style. You note both findings with evidence, not vibes.

04

Revise

“Keep variant B's layout, but replace the custom button with our default primary button component, and rewrite the heading so it names the user's goal, not the feature.”

05

Ship

The strongest variant goes into the prototype branch with a short note on what was changed and why — and the brief gets saved as a template for the next empty state.

The path / 04

Four stages. One deliberate progression.

Work through the stages in order. Each names the goal, the work to do, and the resources that carry it into practice.

01 / Stage 1

Understand the shift

Build an accurate mental model before touching any tool.

Most early frustration with agents comes from wrong expectations: treating them as search engines, expecting mind-reading from one-line prompts, or assuming the output is finished work. One or two evenings of reading fixes this and saves weeks of trial and error.

  • 01Read how a vague prompt and a specific prompt produce wildly different results on the same task.
  • 02Skim the platform comparison so the tool landscape stops feeling overwhelming — the choice matters less than you think.
  • 03Read the opening chapters of The Agentic Designer for the operating model behind everything on this site.

02 / Stage 2

Run your first loop

Complete one full brief-to-ship cycle on a small, real task.

Reading about the loop is not the same as feeling where it breaks. Your first run will expose exactly which part of your briefing is weakest — usually the constraints and the review criteria. Pick something low-stakes from your actual work, not a toy exercise, so the critique step has real teeth.

  • 01Pick one small task: a copy audit, an empty state, a research question.
  • 02Write the brief using the template in the briefing article — context, constraints, references, and review criteria before you ask for anything.
  • 03Run a Foundation-level workflow end to end and keep notes on where the output surprised you.

03 / Stage 3

Teach the agent your standards

Stop re-explaining your design system in every prompt.

The single biggest quality jump comes from moving your standards out of prompts and into files the agent reads automatically: project instructions, design tokens, component rules, and review checklists. This is what separates one-off lucky results from consistently usable output.

  • 01Build a small design harness: instruction files, token references, and a QA checklist for one project.
  • 02Learn how the instruction hierarchy works so project rules, skills, and memory stop fighting each other.
  • 03Connect one MCP server that matters for your work and run a real review through it.

04 / Stage 4

Make it repeatable

Turn one-off wins into workflows your team can run on demand.

The compounding value of agentic design shows up when critique, QA, and audits stop being heroic individual efforts and become scheduled, repeatable sweeps with evidence attached. This is also where multiple agents, structured critique, and prototype-versus-production discipline start to matter.

  • 01Adopt one repeatable QA workflow — visual regression or accessibility — and run it on a real release.
  • 02Formalise critique: findings with evidence and severity, not opinions.
  • 03Decide explicitly which artifacts are prototypes and which are heading to production, before the agent blurs the line for you.
Practice / 05

Three exercises you can run today.

Each takes under an hour, uses something from your real work, and ends with an artifact you can judge.

01

Audit one screen you already shipped

Take a screenshot of one screen from your product and ask an agent to critique it against criteria you set. You stay in judgement mode the whole time — no code, no setup, just structured critique you can compare against your own instincts.

20–30 minutes

Success looks like: A ranked list of findings where at least one genuinely surprises you, and at least one you disagree with — disagreeing with evidence is the critique skill you are practising.

02

Rewrite a vague request into a real brief

Take the last loose request you received — “can you make the dashboard feel more modern?” — and turn it into an agent-ready brief. This is pure writing practice and it improves how you brief humans too.

15–20 minutes

Success looks like: A brief specific enough that two different agents (or two different designers) would produce recognisably similar work from it.

03

Run a research question through the loop

Pick a real question your team has hand-waved about — “what do competitors do for plan upgrades?” — and run the Deep Design Research workflow. Research is the safest first workflow because the output is a document you evaluate, not code you have to trust.

30–45 minutes

Success looks like: A cited research packet you would be comfortable pasting into a team channel — and a clear sense of which claims you would verify yourself before acting on them.

Avoid these / 06

Six mistakes that waste the most time.

These come from real runs, not theory. Recognising them early is the difference between useful practice and concluding the whole thing is hype.

01

Writing one-line prompts and judging the technology by the result

Instead: Treat the prompt as a brief. Context, constraints, references, and review criteria first. The vague-vs-specific article shows the gap side by side on identical tasks.

02

Accepting the first output because it looks finished

Instead: Polished-looking output is the default failure mode, not a success signal. Always run at least one critique-and-revise pass against criteria you wrote before generating.

03

Re-explaining your design system in every conversation

Instead: Move standards into files the agent reads automatically — instructions, tokens, checklists. That is Stage 3, and it is the highest-leverage hour you will spend.

04

Starting with the hardest, most visible project

Instead: Start with contained, low-stakes tasks where you can judge quality confidently: copy audits, research questions, single screens. Earn trust in the loop before betting a launch on it.

05

Letting prototypes drift into production

Instead: Decide upfront which artifacts are throwaway explorations and which are heading to production, and hold them to different standards. Agents will not make this distinction for you.

06

Tool-hopping instead of loop-practising

Instead: Every platform runs the same loop. Pick one, keep your briefs and instructions in portable plain-text files, and switch later if you need to — the skills transfer, the subscriptions do not matter.

FAQ / 07

Questions every beginner asks.

Short, honest answers with pointers to the longer treatment elsewhere on the site.

01

Do I need to know how to code?

No. You need to be able to read an agent's explanation of what it did and judge the result against design intent. Many of the workflows on this site — research, copy audits, critique — involve no code at all. When code does appear, the Claude Code for Designers book covers exactly how much you need to understand and no more.

02

Which tool should I install first?

It matters less than it feels like it does. The platform comparison article walks through the current options, but the honest answer is: pick whichever your team already has access to, keep your briefs and instruction files portable, and revisit the choice once you have run a few real workflows.

03

How long until this is useful in my actual job?

The first exercise on this page takes under half an hour and produces a critique you can use the same day. Stage 2 — one full loop on a real task — fits inside a normal working week. Stage 3 and 4 are where the compounding starts, and most people get there within a month of deliberate practice.

04

Will this replace designers?

It replaces some production work and amplifies judgement. The designers who struggle are the ones whose value was mostly production speed; the ones who thrive are the ones who can frame problems, encode taste, and critique with evidence. This site exists to build exactly those skills.

Go deeper / 08

The field manuals behind the curriculum.

The books are free to read online. Together they cover the operating model, direct work with coding agents, and local-first design-as-code.

01

The Agentic Designer

The operating model for product designers, design leads, and builders who need to understand what changes when agents join design work.

02

Claude Code for Designers

A practical guide for designers who want to work directly with coding agents without turning it into a programming manual.

03

Open Design

A practical field guide to running local-first, agent-native design-as-code workflows without surrendering brand quality or vendor independence.