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Course / Intermediate

Agentic Design Research

Research is where agents quietly do their best design work: gathering, structuring, and synthesising evidence at a scale a single researcher cannot, while the researcher keeps ownership of questions, interpretation, and ethics. This course covers research packets as the unit of agentic research, deep desk research and competitive teardowns, synthesis across interviews and tickets, surveys, experiments and funnel diagnosis, journey maps and service blueprints generated from product data, and the step most research decks skip: turning insight into briefs that change what gets built.

Modules
6 modules
Total time
≈4h 35m
Last updated
2026-06-02
Your progress
0/6 modules completed
Start with Module 1
Audience and outcomes / 01

By the end of this course you can…

UX researchers, product designers who carry research as part of their role, and design leads who need evidence to move faster without becoming shallower.

01

Structure research as packets — question, sources, method, findings, evidence — that agents can build and humans can audit.

02

Run deep desk research and competitive teardowns that cite their sources and separate observation from inference.

03

Synthesise interviews, support tickets, and open-text feedback into themes with traceable evidence.

04

Use agents for survey design, experiment readouts, and funnel diagnosis without laundering weak data into confident claims.

05

Generate journey maps and service blueprints from product data and keep them current.

06

Convert findings into design briefs so research changes what gets built rather than what gets presented.

Curriculum / 02

Modules

Every module has a full slide deck with speaker notes and a narration script.

01

Research Packets

The unit of agentic research: a packet that holds the question, the sources, the method, the findings, and the evidence trail — built by an agent, auditable by a human, and reusable as briefing input for design work.

02

Deep Design Research and Competitive Teardowns

Desk research and competitive analysis run at agent scale: structured teardowns of competitor flows, pattern surveys across a category, and the discipline that separates what was observed from what is being inferred.

03

Research Synthesis with Agents

Synthesis across interviews, support tickets, reviews, and open-text feedback: theming with traceable evidence, contradiction-hunting, and the human interpretation pass that decides what the themes mean.

04

Surveys, Experiments, and Funnel Diagnosis

Quantitative work where agents help with design and analysis but cannot supply rigour: writing surveys that do not lead, reading experiment results without inventing significance, and diagnosing funnel drop-off with hypotheses tied to evidence.

05

Journey Maps and Service Blueprints from Product Data

Journey maps and blueprints built from what the product actually records — events, tickets, session paths — rather than workshop recollection, and kept current by re-running the generation instead of redrawing the poster.

06

From Insight to Brief

The step that determines whether research mattered: converting findings into design briefs with the evidence attached, prioritising what to act on, and closing the loop so the next research question comes from what shipped.

Related material / 03

The sources behind this course.

The course teaches the practice; the books and articles carry the depth, sources, and worked runs it draws on.

The Agentic Designer

The operating model for product designers, design leads, and builders who need to understand what changes when agents join design work.

Brief an Agent Like a Design Partner

A practical workflow for turning a loose design request into a reviewable agent brief — with a traced run on this site's own field-notes page, real plan-mode guidance for Claude Code, Codex CLI, OpenCode, and Gemini CLI, and the templates to reuse the same day.

Read article

Research Packets for Agentic Design

A practical editorial system for turning tool changes, reader questions, screenshots, examples, and experiments into durable agentic-design curriculum.

Read article

Four Agentic Design Workflows in Production: What Actually Happened

Four real agentic design workflows traced from their own repositories — an editorial site, a multi-agent book pipeline, a book-to-video pipeline, and the design system underneath the site — with the timelines git can prove, the configs that did the steering, the failures the gates caught, and the patterns that repeat across all four.

Read article